
Slade
Saleos
Age: 2538 | Gender: Male | Species: Hedgehog, Vampire | Preference: Homoflexible | Build: Muscular | Voice Claim: Jonathan Young, Willeyecho, Sam Tinnezse, Breaking Benjamin, Mystery Skulls, Lucifer, Papa Roach, Lord HuronPersonality: Hard-headed, disciplined, and guilt-ridden, Slade is protective of family and coven. Keeps a wall around emotions, often putting others first. Balances a temper with careful restraint, grounded, reliable, and quietly charismatic.Quirks & Habits: Wears multiple energy inhibitors, trains in solitude, checks in on coven while on tour, hums or plays instruments when thoughtful.Interactions: Vania – trusts her judgment implicitly; Avarice – frustrated by recklessness but respects his cunning; Carna – chaotic yet refreshing, sometimes lifts his guilt.Skills: Mastery of string instruments and singing, combat expertise (incapacitation-focused), strategic leadership, cooking and survival skills, adaptable in music and combat techniques.Abilities: Superhuman strength, speed, agility, durability, senses; mild hypnosis & telepathy; accelerated healing; immortality; unstable energy manipulation (Chaos & Anarchy energies, regulated by inhibitors); energy generation; enhanced strength & speed.Stage & Combat Style: Strategic and precise in combat; anchors band’s music with grounded, intense performances; stabilizing presence in teamwork and coordination.Weaknesses: Cursed immortality (regenerates but takes toll), reckless self-sacrifice, energy drain from overuse, emotional burden from prophecy and past, rigidity in tactics, vulnerable to stakes and beheading.Story: Born into a royal vampire bloodline in a separate universe with a prophecy foretelling catastrophe. Sent to live among mortals, he became a silent protector. Turned into a vampire during an attack, lost control, and caused devastation. Discovered by Mephisto, experimented on with unstable dual energies, then rescued by siblings. Became protector and alpha of Lamia village. Retired from leadership, now channels experience into Scarlet Club performances, carrying guilt and discipline as guiding forces.
Avarice
Age: 2537 | Gender: Male | Species: Hedgehog, Vampire | Preference: Pansexual | Build: Athletic | Voice Claim: Chase Holfelder, Yuugen Vinny, Caleb HylesPersonality: Laid-back and mischievous, masking a strategic, intelligent mind. Thrives on chaos, improvisation, and risk. Loyal and principled despite playful, unpredictable behavior. Balances Slade’s grounding and Vania’s decisiveness.Quirks & Habits: Fidgets/doodles, teases siblings, tests limits with pranks or spontaneous performances, uses charm to manipulate social situations.Interactions: Slade – stoic older twin, target for challenge; Vania – admires & playfully undermines; Carna – chaos partner, mutual respect.Skills: Expert hacker/inventor, dexterous and stealthy, combat intelligence with wit & agility, master percussionist integrating improvisation & hypnotic effects, misdirection & psychological manipulation.Combat & Stage Style: Agile, improvisational combat using environment, misdirection, and percussion rhythms. On stage, amplifies band energy, bringing chaotic, playful charisma.Abilities: Superhuman speed, agility, endurance, and durability; heightened senses, telepathy, and trance hypnosis; immortality; hypnotic vocals for combat and performance; enhanced dexterity & reflexes; chaos intuition.Weaknesses: Overplays carefree persona, emotional blind spots, dependent on group harmony, blood/feeding vulnerabilities, sunlight/UV weak, susceptible to stakes and beheading, overindulgence in sensation.Story: Youngest sibling in ancient vampire royal family. Naturally inventive, curious, and tactically gifted. Raised closely with Vania, distant from Slade due to prophecy. Stepped into protective, strategic role during apocalyptic events. Guided surviving coven through a portal to a new world. Now in Scarlet Club, bringing chaos, ingenuity, and rhythm to the band.
Vania
Age: 2538 | Gender: Female | Species: Hedgehog, Vampire | Preference: Pansexual | Build: Athletic | Voice Claim: Klergy, Rafscrap, CherryPersonality: Fiercely independent, confident, and a natural leader. Thrives on control and precision, with strong protective instincts toward family, coven, and band. Headstrong and decisive, but tempered by sharp intuition. Enjoys structure yet craves moments of spontaneity. Dry, cutting wit; perfectionism driven by past trauma and desire to protect.Quirks & Habits: Ritualistic grooming/instrument routines, hums or plays keyboard unconsciously, carries protective charms, organizes objects and schedules mentally.Interactions: Slade – anchor and calm counterbalance; Avarice – exasperated by his recklessness yet enjoys unpredictability; Carna – irritated but inspired by their chaos.Skills: Combat strategy & analysis, leadership & coordination, acrobatics & mobility, martial arts mastery, musical expertise (synth/piano, vocals), cooking & survival skills, tactical hypnosis.Abilities: Superhuman speed, agility, strength, and durability; enhanced senses; mild hypnosis & telepathy; immortality; super strength; vocal shockwave for combat and performance.Stage & Combat Style: Agile and precise combat using strength, martial arts, and vocal shockwaves. On stage, commanding presence, guides musical flow, complements Slade’s grounding and Avarice’s chaos. Can subtly harness vampiric energy for performance or defense.Weaknesses: Headstrong, overextends physically and emotionally, protective guilt, middle child pressures, blood/feeding vulnerabilities, sunlight/UV exposure, susceptible to stakes and beheading, predictable if over-reliant on speed.Story: Middle child of ancient vampire royal family; Slade’s twin, Avarice younger by a year. Trained in leadership, music, and combat. Protected coven during apocalypse with Avarice while Slade was distant. Guided surviving coven through portal to new world. Now in Scarlet Club, channeling leadership and creative genius into music, inspired by past trials and responsibility.
Carna
Age: 150 | Gender: Fluid/Queer | Species: Tenrec, Vampire | Preference: Pansexual | Build: Athletic | Voice Claim: Poppy, Baby Metal, Leo MoracchioliPersonality: Unpredictable and chaotic, both on and off stage. Band’s experimentalist with improvisational, edgy sound. Mischievous and curious; tests Slade’s patience, teases Vania, drags Avarice into schemes. Clever, observant, loyal to chosen family.Quirks & Habits: Constantly experiments with instruments, pokes fun at routines, keeps unusual sound devices, occasionally disappears for “research.”Interactions: Slade – grounding, prank target; Vania – teases control, admires discipline; Avarice – playful chaos partner.Skills: Multi-instrumentalist, agile and stealthy, sound manipulation (blasts, silence zones, mimicry), rare blood generation, survivor instincts, hit-and-fade combat with acrobatics & misdirection.Abilities: Ageless (~20s), extremely agile, blood fully sustains vampires (overuse = weakness/coma), information taste via blood, sound distortion (Resonance, Disruption, Silence Zone, Erratic Boost).Stage & Combat Style: Combines mobility, acrobatics, sound-trickery, and improvisation to confuse opponents and energize performances. Complements Slade’s grounding & Vania’s command.Weaknesses: Blood as target, excessive blood loss = vulnerability, outsider complex, standard vampire weaknesses (sunlight, stakes, beheading), requires food for blood production.Story: Created Vampire, turned under desperate circumstances; transfusion nearly failed. Rejected as “defective,” survived alone using sound and cunning. Discovered rare blood generation. Joined Scarlet Club; Slade recognized them as a person. Band = chosen family; aware of danger from rare blood, maintains playful unpredictability.
Vampires of Lamia
Usually very youthful, appearing in their 20s–30s even when centuries old. Their aging halts once they stabilize in early adulthood, provided they maintain a consistent diet. A well-fed vampire can retain this youth indefinitely and extend their lifespan.- Average Lifespan: ~500 years
- Extended Lifespan: Up to 900 years with careful maintenance
- Immortality: Rare; usually tied to unique lineages, abilities, or outside interventionVampires can exist through natural means (birth/conception) or creational means (known as turning).
Vampire Origin
Natural Vampires
- Born when one or both parents are vampires.
- Typically start life as mortal children, with vampirism activating during early puberty (ages 9–10).
- Rare cases: vampirism manifests at birth or during infancy.
- Natural vampires often have stronger baseline physiology and greater adaptability than created ones.Created Vampires
- Transformation performed in sterile, professional settings (clinic/hospital).
- Involves controlled blood transfusion: mortal blood drained to survival threshold, then infused with vampire blood.
- Success Rate: ~80%
- Failure Risk: ~20%, often fatal unless medical staff intervene.
- Considered an intimate process; bonds between sire and created vampire are often deeply personal.
- Created vampires sometimes show mutations or unique quirks not seen in natural lineages.
Society
- Reside in secluded, heavily forested areas where sunlight exposure is minimal.
- Main settlement: Lamia, a hidden village and coven hub.
- The coven is led by the Alpha Vampire, the strongest and most disciplined of their kind.
- Leadership History:
- Slade served as Alpha before retiring.
- Current Alpha: Hasana, protector and ruler of Lamia.
Capabilities
Abilities
- Enhanced Senses: Superior hearing, smell, taste, and sight (especially night vision).
- Physiology: Superhuman strength, speed, endurance, agility, and reflexes.
- Hunting Prowess: Able to track prey by heartbeat, scent, or subtle blood resonance.
- Mild Hypnosis: Induced by sustained eye contact; primarily calms prey or establishes intimacy.
- Supernatural Healing: Rapid regeneration that accelerates when feeding.
- Blood Reading: Can extract memories, emotions, and health details from blood.
- Unique Gifts: Lineage-specific powers (psychic, elemental, alchemy, shapeshifting, rare immunities, etc.).Weaknesses
- Blood Dependence: Required for survival. Normal food = “junk food,” offering no sustenance.
- Sunlight/UV Sensitivity: Causes severe burns, weakens healing factor, and reduces power.
- Vulnerabilities:
- Stake to the heart → forces hibernation/coma.
- True death requires staking and beheading, plus isolation from blood sources.
- Rapid decomposition signals a permanent kill.
- Dietary Fragility: Extended starvation leads to withering, frenzy, or loss of self-control.